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Arxiv / №6 · 2026 / Maqola
13.00.00 – PEDAGOGIKA FANLARI

RAQAMLI TA’LIM MUHITIDA “INFORMATIKA” FANINI O‘QITISHDA GAMIFIKATSIYA TEXNOLOGIYALARIDAN FOYDALANISH

Annotatsiya
O'ZBEKCHA

Mazkur maqolada informatika fanini o‘qitishda gamifikatsiya vositalaridan foydala-nish orqali o‘quvchilarning fanga bo‘lgan qiziqishini oshirish usullari yoritilgan. Gamifikatsiya asosidagi innovatsion metodlar va zamonaviy raqamli platformalar tahlil qilinib, ularning ta’lim jarayonidagi sama-radorligi asoslab berilgan. Shuningdek, gamifikatsiyalangan dars modelining o‘quvchilarning faolligi va motivatsiyasiga ta’siri ko‘rsatib o‘tilgan.

Kalit so'zlar: gamifikatsiya, informatika, raqamli ta’lim, motivatsiya, interaktiv metodlar, o‘quvchi faolligi.
РУССКИЙ

В данной статье рассматриваются способы повышения интереса учащихся к предмету информатики посредством использования инструментов геймификации в процессе обу-чения. Проанализированы инновационные методы, основанные на геймификации, а также совре-менные цифровые платформы, и обоснована их эффективность в образовательном процессе. Кро-ме того, показано влияние модели геймифицированного урока на активность и мотивацию уча-щихся.

Ключевые слова: геймификация, информатика, цифровое образование, мотивация, интерак-тивные методы, активность учащихся.
ENGLISH

This article discusses methods of increasing students’ interest in Informatics through the use of gamification tools in the teaching process. Innovative methods based on gamification and modern digital platforms are analyzed, and their effectiveness in the educational process is substantiated. Furthermore, the impact of a gamified lesson model on students’ activity and motivation is highlighted.

Keywords: gamification, informatics, digital education, motivation, interactive methods, student engagement.

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Foydalanilgan adabiyotlar

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